View the Project on GitHub svonhauske/Interaction-Design-in-The-Wild

8 April 2019

Final Project: Week I

by Sofia von Hauske Valtierra


My third proposal is inspired by the way in which foxes hunt insects. Foxes are able to detect very low frequencies, which is how they are able to detect insects. When the insect is hiding, foxes will use their muzzle to poke around, or they do something called foot stamping. The foot stomping causes insects to try to flee, and then the fox is able to locate them better by the sound of rustling or movement. This is the behavior that I want to generate with my prototype.

This is the drawing that I started out with:


The idea is that this box can be placed anywhere in their zoo habitats, hidden from sight. A very low frequency is played to catch the foxes attention, and then it has to approach it and try to pinpoint its exact location by either poking around with their muzzle or foot stamping. If they do it close enough to where the box is, the motion sensor will detect it and launch a treat slightly above the ground, just like an insect flying away, so the fox can catch it and eat it. Two things add variability to this prototype, the fact that it is movable, so it doesn’t always have to be in the same spot, but also the buzzing could be activated through Bluetooth, so it does not have to occur at the same time every time.


I started out by building the buzzing, the launching mechanism, and motion detection. Right now the buzzer gets activated through a button, but for my next iteration, it will be through a phone using Bluetooth. The launching mechanism gets activated when the motion sensor is approached and it catapults something into the air.

Next Steps:

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